Late September Update


The architecture from Age of Empires 2 is going to form the basis for the default RF buildings.
I'd previously made a massive list of cultures I wanted to represent but I'll be mapping them all to 11 parent groups.
Many of these buildings can already be made with the assets already on display in the debug map.
Simply retexturing or sometimes merely recoloring various materials will suffice in many cases.

The Visual Novel Maker is coming along really well.
It uses the exact syntax from Ren'Py scripts.
Users will be able to quickly convert any existing Ren'Py script into a Renfield scenario.
Of course you can now use 3D models for your characters and use expression/pose presets instead of alternate sprites.

Still haven't heard from Gambino about the animation system overhaul.
A lot of work is dependent on him finishing.
Not sure when that will be.
All I can do is focus on other features in the meantime.

Remember that you can stake out a claim on the debug map as your personal area.
Just send me the coordinates and it's your land to do (almost) whatever you want with.

9/22 - Fixing issues with wigs and teleporters
9/24 - Testing light baking solutions for performance
9/28 - Drafting design document for the new hires
9/30 - Switched in appropriate model for First Person arms

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