Early October Update


This minor update fixes a few serious issues.
You shouldn't get softlocked in quest windows anymore.
Also many shadows have been baked so let me know if performance is better.
It can vary from system to system.

I'm currently merging Gambino's tweaks to the animation studio scene.
Also hiring someone new this month.
The next main feature implementation will be the Visual Novel Mode.
It should bring us closer to something that feels more playable/complete.

VN Mode parses a script based closely on that used in Ren'Py.
I'll add it as soon as we can duplicate all the functionality contained in the sample Ren'Py project "The Question".
With this you'll be ready to remake anything made with Ren'Py itself
but with the added ability to use 3D models, poses, and blendshapes.

For example you normally declare a character like so:

    define p = Character(_("Prince"), color="FFFFFF")

and load a sprite of them onto the scene with

    show prince normal

where you have a PNG file titled "prince_normal.png" in the appropriate folder.
Then you load different expressions by changing the sprite:

    show prince determined

With Renfield's system we can use a PNG file with character data loaded into it.
The program checks the PNG to see if it has such data and loads the character.
If not, it loads the sprite normally.

When we use an expression RF responds by loading in another card with just the
facial expression blendshapes applied.  Same with poses and other things.
These features will be supplemented with additional commands specific to RF
such as loading up a combat/exploration scene or initiating an H-scene.

10/4 - Merging 2 branches of the studio scene code
10/6 - Formatting sample VN story with first volunteer guest writer. Thanks to Innocent World for participating.
10/8 - Converting the Python code to format readable by the Dialogue System plugin.
10/10 - Finishing VN mode parser

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