Early November Update


Updates may become more sporadic due to my current work schedule. 
Right now the team consists of 3 people: myself, Migatte the coder, and Innocent the writer.
Migatte is still undergoing an onboarding and training process.

This is to be expected as RF's solution is fairly sprawling at this point and utilizes many advanced Unity features and packages.
Innocent is working on an example story to showcase the VN Mode's capabilities. It is structured like an old school CYOA.
The pyramid below shows an outline of the "zones" which will be released serially.

You start at the top and choose a branch heading downwards as you proceed deeper into the island fortress complex.
As you go down and down there's a "pachinko" effect where the same point in the story could be very different based on which route you took to get there.
I've made a complete suggestion-storyboard of the entire map for Innocent to fill in with the actual decisions, events and prose.

You'll also have lots of hidden loot which adds up to a final score, just for fun.


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